TitleVisual searching abilities in video game players and non-video game players
NameHaley, Jenna Laine (author), Bravo, Mary (chair), Duffy, Sean (internal member), Whitlow, Jesse (internal member), Rutgers University, Camden Graduate School,
Motion perception (Vision),
DescriptionWith the surge in popularity of video games, many studies are examining how video games affect visual processing abilities. This study seeks to examine how video game players (VGPs) differ from non-video game players (NVGPs) on visual search tasks. This study predicts, based on previous findings, that VGPs will be faster and more accurate than NVGP on a battery of computerized visual search tasks. The computer-based tasks include a conjunction task involving simple shapes, a category search task involving images of real objects and a category search task involving images of scenes. This study found no significant differences between VGPs and NVGPs. Therefore, these results do not support previous claims that long-term experience with video games leads to superior visual and attentional performance.
NoteIncludes bibliographical references
Noteby Jenna Laine Haley
CollectionCamden Graduate School Electronic Theses and Dissertations
Organization NameRutgers, The State University of New Jersey
RightsThe author owns the copyright to this work.